{"id":3785,"date":"2026-04-27T16:03:05","date_gmt":"2026-04-27T14:03:05","guid":{"rendered":"https:\/\/fripouille.fun\/?p=3785"},"modified":"2026-04-28T11:03:16","modified_gmt":"2026-04-28T09:03:16","slug":"howtocreateacardgame","status":"publish","type":"post","link":"https:\/\/fripouille.fun\/en\/howtocreateacardgame\/","title":{"rendered":"How to create a card game?"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;7px|||||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.27.4&#8243; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p data-start=\"36\" data-end=\"219\">Creating a card game may seem simple\u2026 until you actually start. Behind a small deck of cards lies a subtle balance between rules, dynamics, engagement, and meaning. The good news? There is a method to get there.<\/p>\n<p><!-- \/divi:paragraph --><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3 data-start=\"0\" data-end=\"34\">Start with a clear idea\u2728<\/h3>\n<p><!-- \/divi:paragraph --><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p data-start=\"36\" data-end=\"219\">\ud83c\udfb2 Every good card game is built on two simple intentions: who is your audience, and what is your objective? This will shape the experience you want players to have. Speed? Collaboration? Strategy? Learning?<\/p>\n<p data-start=\"447\" data-end=\"541\">Once your audience and objective are defined, the content and mechanics will follow naturally.<\/p>\n<p><!-- \/divi:paragraph --><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3 data-start=\"221\" data-end=\"280\">Build a prototype quickly \ud83d\ude80<\/h3>\n<p><!-- \/divi:paragraph --><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p data-start=\"573\" data-end=\"685\">You don\u2019t need perfect design at the beginning. Paper, sticky notes, or a simple file are enough. At this stage:<\/p>\n<ul data-start=\"687\" data-end=\"782\">\n<li data-section-id=\"1dveioa\" data-start=\"687\" data-end=\"725\">Focus on mechanics, not aesthetics<\/li>\n<li data-section-id=\"eb9049\" data-start=\"726\" data-end=\"751\">Keep the rules simple<\/li>\n<li data-section-id=\"1brl6ip\" data-start=\"752\" data-end=\"782\">Accept that it\u2019s imperfect<\/li>\n<\/ul>\n<p data-start=\"784\" data-end=\"846\">The goal isn\u2019t to create a beautiful game, but a playable one.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3>\ud83d\udce3 Test, test, test<\/h3>\n<p><!-- \/divi:paragraph --><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<div class=\"et_pb_module et_pb_text et_pb_text_4  et_pb_text_align_left et_pb_bg_layout_light\">\n<div class=\"et_pb_text_inner\">\n<p data-start=\"869\" data-end=\"925\">Playtesting is not a final step, it\u2019s an ongoing process.<\/p>\n<ul data-start=\"927\" data-end=\"1046\">\n<li data-section-id=\"afr3r6\" data-start=\"927\" data-end=\"974\">Test early, even if the game is still rough<\/li>\n<li data-section-id=\"vnwgmz\" data-start=\"975\" data-end=\"1009\">Test often, after every change<\/li>\n<li data-section-id=\"540kji\" data-start=\"1010\" data-end=\"1046\">Observe how people actually play<\/li>\n<\/ul>\n<p data-start=\"1048\" data-end=\"1057\">Identify:<\/p>\n<ul data-start=\"1058\" data-end=\"1152\">\n<li data-section-id=\"aeuv87\" data-start=\"1058\" data-end=\"1075\">Unclear rules<\/li>\n<li data-section-id=\"1j55l9v\" data-start=\"1076\" data-end=\"1118\">Cards that are too powerful or useless<\/li>\n<li data-section-id=\"fa1woa\" data-start=\"1119\" data-end=\"1152\">Moments where attention drops<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3>Test with diverse audiences<\/h3>\n<p><!-- \/divi:paragraph --><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<div class=\"et_pb_module et_pb_text et_pb_text_4  et_pb_text_align_left et_pb_bg_layout_light\">\n<div class=\"et_pb_text_inner\">\n<p data-start=\"1186\" data-end=\"1244\">To create a game that truly resonates, you need diversity:<\/p>\n<ul data-start=\"1246\" data-end=\"1326\">\n<li data-section-id=\"1rx5bh9\" data-start=\"1246\" data-end=\"1264\">Different ages<\/li>\n<li data-section-id=\"1tcoayd\" data-start=\"1265\" data-end=\"1287\">Different profiles<\/li>\n<li data-section-id=\"107etxu\" data-start=\"1288\" data-end=\"1326\">Experienced players\u2026 and beginners<\/li>\n<\/ul>\n<p data-start=\"1328\" data-end=\"1420\">Each group brings a new perspective. What seems obvious to you may not be obvious to others.<\/p>\n<\/div>\n<\/div>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3>Observe more than you explain<\/h3>\n<p><!-- \/divi:paragraph --><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<div class=\"et_pb_module et_pb_text et_pb_text_4  et_pb_text_align_left et_pb_bg_layout_light\">\n<div class=\"et_pb_text_inner\">\n<p data-start=\"1456\" data-end=\"1555\">During testing, avoid intervening too much. The goal is not to defend your game, but to improve it.<\/p>\n<p data-start=\"1557\" data-end=\"1563\">Watch:<\/p>\n<ul data-start=\"1564\" data-end=\"1633\">\n<li data-section-id=\"tjy9x2\" data-start=\"1564\" data-end=\"1590\">Where players hesitate<\/li>\n<li data-section-id=\"1mfj0ir\" data-start=\"1591\" data-end=\"1612\">What excites them<\/li>\n<li data-section-id=\"wz5om2\" data-start=\"1613\" data-end=\"1633\">What they ignore<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3>Iterate, simplify, repeat<\/h3>\n<p><!-- \/divi:paragraph --><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p data-start=\"1665\" data-end=\"1684\">After each session:<\/p>\n<ul data-start=\"1686\" data-end=\"1760\">\n<li data-section-id=\"nqn1ox\" data-start=\"1686\" data-end=\"1706\">Adjust the rules<\/li>\n<li data-section-id=\"1n21dae\" data-start=\"1707\" data-end=\"1727\">Modify the cards<\/li>\n<li data-section-id=\"127tjrv\" data-start=\"1728\" data-end=\"1760\">Simplify as much as possible<\/li>\n<\/ul>\n<p data-start=\"1762\" data-end=\"1847\">The best games are often the simplest, but that simplicity comes from many iterations.<\/p>\n<p data-start=\"1849\" data-end=\"1893\">Removing is often more powerful than adding.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3>Design for real use<\/h3>\n<p><!-- \/divi:paragraph --><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p data-start=\"1919\" data-end=\"1964\">Your game will be used in a specific context:<\/p>\n<ul data-start=\"1966\" data-end=\"2081\">\n<li data-section-id=\"12ifsoj\" data-start=\"1966\" data-end=\"2010\">In the classroom? At home? In workshops?<\/li>\n<li data-section-id=\"1uu8kut\" data-start=\"2011\" data-end=\"2047\">Short sessions or long gameplay?<\/li>\n<li data-section-id=\"mael3k\" data-start=\"2048\" data-end=\"2081\">Competitive or collaborative?<\/li>\n<\/ul>\n<p data-start=\"2083\" data-end=\"2147\">Design your game based on these realities, not ideal conditions.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3>Aim for resonance, not perfection<\/h3>\n<p><!-- \/divi:paragraph --><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p data-start=\"2187\" data-end=\"2224\">A good game isn\u2019t perfect, it\u2019s alive.<\/p>\n<p data-start=\"2226\" data-end=\"2244\">A game works when:<\/p>\n<ul data-start=\"2245\" data-end=\"2373\">\n<li data-section-id=\"1s68auc\" data-start=\"2245\" data-end=\"2272\">It\u2019s quickly understood<\/li>\n<li data-section-id=\"qmy0zt\" data-start=\"2273\" data-end=\"2295\">It engages players<\/li>\n<li data-section-id=\"1si8rf8\" data-start=\"2296\" data-end=\"2334\">It makes people want to play again<\/li>\n<li data-section-id=\"169f5fs\" data-start=\"2335\" data-end=\"2373\">It creates interaction and emotion<\/li>\n<\/ul>\n<p data-start=\"2375\" data-end=\"2406\">That\u2019s where the magic happens.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3>In conclusion<\/h3>\n<p><!-- \/divi:paragraph --><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p data-start=\"2426\" data-end=\"2477\">If there\u2019s one thing to remember: test, test, test.<\/p>\n<p data-start=\"2479\" data-end=\"2586\">The best ideas don\u2019t start perfect. They are built through feedback, iteration, and real player experience.<\/p>\n<p data-start=\"2588\" data-end=\"2681\">So put your game in people\u2019s hands as early as possible. Observe, learn, improve\u2026 and repeat.<\/p>\n<p data-start=\"2683\" data-end=\"2754\" data-is-last-node=\"\" data-is-only-node=\"\">That\u2019s how a simple card game becomes an experience that truly matters.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<h3><span style=\"color: #0000ff;\">What do we do at Fripouille?<\/span>\u00a0<\/h3>\n<p><!-- \/divi:paragraph --><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<div class=\"et_pb_module et_pb_text et_pb_text_4  et_pb_text_align_left et_pb_bg_layout_light\">\n<div class=\"et_pb_text_inner\">\n<p>We build fun sustainability engagement tools, card games and workshops.<\/p>\n<p>\u2013 Alphy (2+): A booklet for toddlers, helping them develop good habits when it comes to litter.<\/p>\n<p>\u2013 Fripouille (8+): A competitive card game exploring the themes of energy, agriculture, transport and digital technology.<\/p>\n<p>\u2013 Gibb\u2019s (15+): A collaborative card game raising awareness of water consumption issues.<\/p>\n<p>\u2013 A business sustainability workshop: raising awareness of corporate sustainability issues in a fun and accessible way. (workshops or team-building sessions)<\/p>\n<\/div>\n<\/div>\n<div class=\"et_pb_module et_pb_text et_pb_text_6  et_pb_text_align_left et_pb_bg_layout_light\">\n<div class=\"et_pb_text_inner\"><\/div>\n<\/div>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.5&#8243; text_font_size=&#8221;17px&#8221; header_font=&#8221;Albert Sans||||||||&#8221; header_font_size=&#8221;22px&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<div class=\"et_pb_module et_pb_text et_pb_text_4  et_pb_text_align_left et_pb_bg_layout_light\">\n<div class=\"et_pb_text_inner\">\n<p><strong><a href=\"https:\/\/fripouille.fun\/en\/games\/\">More info here<\/a><\/strong><\/p>\n<\/div>\n<\/div>\n<div class=\"et_pb_module et_pb_text et_pb_text_6  et_pb_text_align_left et_pb_bg_layout_light\">\n<div class=\"et_pb_text_inner\"><\/div>\n<\/div>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_3,1_3,1_3&#8243; disabled_on=&#8221;on|on|off&#8221; _builder_version=&#8221;4.27.5&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_3&#8243; _builder_version=&#8221;4.27.0&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;https:\/\/fripouille.fun\/wp-content\/uploads\/2026\/04\/Game-creation-3-scaled.jpg&#8221; alt=&#8221;We create fun sustainability engagement tools : card games and workshops.&#8221; title_text=&#8221;Game creation (3)&#8221; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;1_3&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;https:\/\/fripouille.fun\/wp-content\/uploads\/2026\/04\/Game-creation-2-scaled.jpg&#8221; alt=&#8221;We create fun sustainability engagement tools : card games and workshops.&#8221; title_text=&#8221;Game creation (2)&#8221; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;1_3&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;https:\/\/fripouille.fun\/wp-content\/uploads\/2026\/04\/Game-creation-1-scaled.jpg&#8221; alt=&#8221;We create fun sustainability engagement tools : card games and workshops.&#8221; title_text=&#8221;Game creation (1)&#8221; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;https:\/\/fripouille.fun\/wp-content\/uploads\/2026\/04\/Game-creation-3-scaled.jpg&#8221; alt=&#8221;We create fun sustainability engagement tools : card games and workshops.&#8221; title_text=&#8221;Game creation (3)&#8221; align=&#8221;center&#8221; src_tablet=&#8221;https:\/\/fripouille.fun\/wp-content\/uploads\/2025\/10\/4-cantons.png&#8221; src_phone=&#8221;https:\/\/fripouille.fun\/wp-content\/uploads\/2025\/10\/4-cantons.png&#8221; src_last_edited=&#8221;off|desktop&#8221; disabled_on=&#8221;off|off|on&#8221; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; height=&#8221;326px&#8221; height_tablet=&#8221;326px&#8221; height_phone=&#8221;326px&#8221; height_last_edited=&#8221;on|tablet&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Creating a card game may seem simple\u2026 until you actually start. Behind a small deck of cards lies a subtle balance between rules, dynamics, engagement, and meaning. The good news? There is a method to get there. Start with a clear idea\u2728 \ud83c\udfb2 Every good card game is built on two simple intentions: who is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3796,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[21],"tags":[],"class_list":["post-3785","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news-en"],"_links":{"self":[{"href":"https:\/\/fripouille.fun\/en\/wp-json\/wp\/v2\/posts\/3785","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fripouille.fun\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fripouille.fun\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fripouille.fun\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fripouille.fun\/en\/wp-json\/wp\/v2\/comments?post=3785"}],"version-history":[{"count":4,"href":"https:\/\/fripouille.fun\/en\/wp-json\/wp\/v2\/posts\/3785\/revisions"}],"predecessor-version":[{"id":3841,"href":"https:\/\/fripouille.fun\/en\/wp-json\/wp\/v2\/posts\/3785\/revisions\/3841"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fripouille.fun\/en\/wp-json\/wp\/v2\/media\/3796"}],"wp:attachment":[{"href":"https:\/\/fripouille.fun\/en\/wp-json\/wp\/v2\/media?parent=3785"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fripouille.fun\/en\/wp-json\/wp\/v2\/categories?post=3785"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fripouille.fun\/en\/wp-json\/wp\/v2\/tags?post=3785"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}